For my first public opinion-spouting, I've managed to pick a suitably epic cinematic undertaking to delve deeply into - none other than Disney's Big Hero 6.
Oh yes.
Let's start by stating the obvious - this is no Saving Private Ryan. Hell, it's not even Inception. If you were hoping for high drama and mind-searing violence, step off.
Now I know diddly about the comic BH6 is based on and if you don't either let me break the plot down for you in a bite-sized analogy - clever kid inherits i:Robot and quest for revenge from older brother, then sets out with band of MIT postgrads to save the day.
Seeing as how the subject matter is based on a Marvel comic, this might just be the first sign of the Marvel vs DC movie battle spilling over onto younger audiences. If this piece of work is anything to go by, that's probably no bad thing.
In more detail, the story revolves around Hiro Hamada, a bright kid with a spark for robotics living in "San Fransokyo". When an accident at a technology fair leaves Hiro somewhat bereaved, his older brother's postgrad project - a charming healthcare providing robot called Baymax - makes it his mission to cheer the kid up. So ensues an inevitable mission to fight evil and restore good to the world.
Beyond the kid-friendly, colourful cinematography and genuinely beautiful animation, being an engineer I was particularly warmed by the movie's treatment of STEM as central to the story. Hiro is interested in robotics and his experiences with his brother's robotic "healthcare companion" bring subjects such as the ethics of AI and its interaction with human motivations to the core of the movie. This isn't in a profound way - just that this is the first movie in a long time where technological ability is celebrated, rather than being an enabler provided by a supporting geek for the jock hero. Iron Man did this to some extent with the first successful Hollywood hero with an engineering degree, but then Tony Stark isn't exactly a paragon of intellectual discipline or rigorous scientific method.
So BH6 deserves brownie points for making a good-natured and genuinely quite inspiring attempt at making engineering look cool to those who we desperately need to see it in a positive light. On the flip side, the word "engineering" isn't actually used in the movie - the characters prefer to talk about "tech" as if it's something you find in a wardrobe:
"Dude, I love your tech!"
"Your tech is so cool!"
"We can solve this problem with tech!"
...but then I'd be the first to admit "engineering" isn't as fun a word to a tablet-enabled 6-year-old...yet...
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Hiro and Baymax in his >cough< 3D printed armour |
I'm also still not entirely convinced that linking intellectual ability with the word "nerd" is constructive for kids, but at least Hiro's companions fresh out of their lab at San Fransokyo Institute of Technology are placed well out of any conventional "nerd" stereotypes and with their loosely science-based "superpowers" add to the aspirational slant the story gives to technical research.
The movie's plot bobs along nicely and although the twists are gentle and entirely expected (how hard is it to guess who the bad guy is when given a choice of two?), it's enough to allow a good bit of character exposition and the struggle Hiro has with his thirst for revenge and Baymax's implacable, do-no-evil programming is genuinely touching. The development of the team's equipment and Baymax's...militarisation is also quite fun although a movie this short doesn't really give much opportunity for them to get into more than a couple of action sequences to show off their gadgetry.
The conclusion leaves the movie happily open to sequels and from the general mood of the crop of younglings I had the distinct pleasure of sharing my viewing with was anything to go by - it'll be warmly received when it comes. Given the "tech"-heavy theme, it's also a god-send for some serious toy merchandising
All in all a pretty fun, charming and artistically lovely movie. But most importantly it's potentially a step in making the worlds (they're different) of science and technology more mainstream and genuinely appealing to children.
For that, Disney and Lasseter's dream-weavers should be saluted, whether or not that was ever their intention.